Dungeons and Dragons - The Wall (Sound Effects)
Over the last few months, I have been developing series of sound effects to accompany an on-going game of Dungeon & Dragons. The purpose of these sounds is to reinforce certain element within the narrative structure of the game. These sounds in particular were designed to reflect the location/atmosphere of a desolate icy land, similar to ‘The Wall’ in Game of Thrones.
The sounds for this game consist of various uses of magic powers, distant gargoyles etc.